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Opening Cinematic
World of Warcraft ®
The Burning Crusade
2007

 
 
 
 
   

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This Murloc was my first Zbrush 3d model, texture was done in max and Brazil. Pretty fast and small project, but it gave me an great oppertunity to go through every steps of character devolopent process. I didn't have concept design and was playing around the different proportion, texture, color...from lo-poly to final Zbrush model to Brazil SSS shader... was fun to work on him.

watch The Burning Crusade intro movie
 
 

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Opening Cinematic
World of Warcraft ®
2004

 
 
   

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This was the first project I had after I got hired by Blizzard Cinematic. My main task were texturing the Undead Warlock, making the Iron forge at the opening shot, and making the Infernals.
All of the models were done in 3DMax, Photoshop, and DeepUV. The sub-surface skin was quite a challeage... The Undead mesh was modeled by Kenson Yu. All the images here are WIP preview renders except the undead official wallapper. Thank BFD and Blizzard for allowing me share these images.