:::
This
3D model was modeled in Maya 4.0/4.5 in polygon method;
all the textures were originally hand-painted in Watercolor and digital
retouched in Photoshop 6.0 afterwards; UV mapped in Maya 4.0/4.5 by using planar and cylindrical projection mapping; the subsurface
skin shader was written by my own in Maya shadding network
and rendered in Maya 4.5 regular render engine with dome lighting.
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